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Originally Posted by Demisis_P2P
This is only partly true.
The only content that we can guarantee most players will buy is new guns.
Most players ignore cars, houses, etc.
And they'll only buy the new gun if it's better than the old gun.
So eventually we run into a problem (that we're already kind of in) where everybody is using guns with stats so high that anything higher would be excessively lame.
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They weren't ignoring cars in 2006, you guys must have messed up somewhere because people loved it. Everyone had to have one. It was after the reset of late 2006 that people seemed to lose demand for cars (thus ignoring them), and it's probably because-
a) you raised the prices of the stock normal ones
b) you stopped adding new cars
c) you didn't develop new things to do for cars (upgrades, races, more passenger seats etc)
or just all the above. Correction, it
is all of the above.
They ignore playerhouses because you haven't given them a reason to actually buy one. It's the staff's job to offer features that will increase the demand of something, like say, a playerhouse.
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The other problem is that even if we keep the new items stocked, after a few are bought players will start selling them for whatever the shop price is minus a few thousand, so nobody has any reason to buy anymore from the shop now, because they can get it for cheaper from players who have already bought it.
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Items such as housing furniture to store inventory in will most likely not be sold by other players in high numbers because they will actually need it. This is assuming that Era gets it's playerhousing sorted ahead of time and kills off the lockers.
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Downside being that it does create money out of nowhere to actually buy the items back from the players in the first place.
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Um what? It would work just like any other shop that pays you. I kind of do like the idea, though.
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As other people have suggested the only real way to fix the economy is to have reoccuring small fees that completely remove money from play (e.g. house upkeep costs).
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How does this make sense? You just said that players ignore housing and now you're going to kill the demand even more with the upkeep costs?