View Single Post
  #109  
Old 08-06-2008, 10:33 PM
LoneAngelIbesu LoneAngelIbesu is offline
master of infinite loops
LoneAngelIbesu's Avatar
Join Date: May 2007
Location: Toldeo, Ohio
Posts: 1,049
LoneAngelIbesu has a spectacular aura aboutLoneAngelIbesu has a spectacular aura about
Send a message via AIM to LoneAngelIbesu
Quote:
Originally Posted by DustyPorViva View Post
There really is no need for supply and demand though... unless you're just asking for complications. What does supply and demand do to help the economy other than encouraging the player-run economy(which as shown, is terrible)?
Any non-socialist economy needs to be based on supply-and-demand, otherwise it will fail. Supply-and-demand is fairly simple, especially if there are player-owned shops (it's almost naturally occurs when there are player-owned shops). You just have to track how popular an item is, and adjust the item's price from there.

There are no problems with player-run economies. The problem is that the "economic circle" isn't being completed, from what I've gathered from this thread. A player can make money, but there aren't many ways that the player loses money. Buying items from NPC shops doesn't destroy any money whatsoever; it just recycles it. NPC shops are essentially warehouses for players who buy items and sell them for profit. And that's really how it should work.

I liked your idea of car insurance and your basic house-related bills. Stuff like that fits well with a modern server. Of course, you'd have to give people a reason to buy car insurance. I'm not sure how Era's cars work, but I'm going to assume that they don't get in wrecks.
__________________
"We are all in the gutter, but some of us are looking at the stars."
— Oscar Wilde, Lady Windermere's Fan
Reply With Quote