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Old 08-06-2008, 09:02 PM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
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Here I go again. After being a part of this thread I will sum up what I think will help the economy.

> Less player run shops, at least for weapons. Player run shops mean the money is going to players... that means no money is getting out of the economy. Furthermore, get rid of stocks in store. Stocks in store means limited supplies. Limited supplies mean players can buy out the whole stock and resell at high prices. BIG PROBLEM. That's where inflation comes in. Have infinite stock, that way players don't have to rely on other players for items, meaning no monopolizing. The only rare items should be far and few and won at events or such... not just because a player found a store that had them in stock and bought them all.

> Money sinks. More content = more spending. More spending = less piling up. If players have nothing to buy, the money has nothing to do but pile up. It doesn't have to be huge content, or important stuff. Players will buy anything that is possible to buy. Costumes, hats, even stuff just to show off.

> Target rich people. Rich people can afford houses... therefor, adding monthly rent will target them specifically. Add furniture as content with a price. If they want their interior to look nice, they have to pay for it. This will mean they have a constant place to put their money to use.

> Fee their withdrawals. 5[percent] of withdrawals as a fee will encourage players to perhaps hold their money. This means larger drops, which means money being spread around. On the otherhand, if they choose to use the ATM regardless, large amounts will be hit hard, meaning large sums disappearing -- this is good. It balances itself out.
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