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Originally Posted by LoneAngelIbesu
It doesn't matter how much new content is pumped out; it won't destroy any money, it'll just recycle it. That's like pumping more oil to solve the oil crisis. The problem will get smaller for a while, but you'll just run in to it again sooner or later. What's good about taxes, bills, or even donation funds like TSA talked about, is that no money is recycled. It just disappears.
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That's not true, once money is spent in shops (buying cars, skateboard, ammo in the default shops etc) it disappears for good. A lot of this money probably came from glitches being abused
in the past. The addition of new content would burn through a chunk of money, but the staff would actually have to do their jobs and have a steady flow of new content added to the server.
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There is truth to making new content, though. Making new content masks the fact that you're taking away players' money, because they're getting something new out of it. But, that new content shouldn't be anything that players can just turn around and sell.
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You can try to sell cars but you'd have to underprice it quite a bit, you can't really inflate the prices on cars because anyone can walk to the dealership and buy a car for stock prices.
Home content should be tradeable if it's rare but what I'm suggesting first is having a base line of goods ranging from cheap to expensive that you can easily buy in a store.