Thread: Low poly models
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Old 08-04-2008, 10:12 PM
Draenin Draenin is offline
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I've only worked in Blender once or twice, and my work is really the result of not knowing about all the tools available to me. If I knew how to specify vertex coordinates numerically instead of drawing them out, it would've been a lot easier.

This was an unfinished draft of the ap-pirces model from Zone in Lightwave, but I know I could do more with Blender. The top part is mostly finished, while the lower is not.
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