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Old 08-03-2008, 06:08 AM
Demisis_P2P Demisis_P2P is offline
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Quote:
Okay, I see a few problems:
-Money doesn't have much value
-It takes too long to make money from the jobs, so people sell guns for too high of prices, making the problem worse. Make the jobs better. This will also equal out the value of money between noobs and the richer crowd.

So, here's what you do:
-Make the jobs provide more money (and things like mining levels take less time)
-Tax money in the bank (3 percent per day?)
-Increase drop rate on money, so people need to use the bank
-Make banking free otherwise, so everyone uses it
Your first two points almost contradict eachother.
Making money easier to get wouldn't help to increase the value of money, it would decrease the value of money.
And since money would become less valuable people would sell things at higher prices.

I don't know how I feel about taxing money in the bank.
At the moment there is a "withdrawl fee" of $5 when you withdraw over $100, but I think that the withdrawal fee is too annoying.
A flat percentage tax would be too strong I think. (If you had $20,000 in your bank and went on holiday for 2 weeks, when you got back you'd only have $13,000 at -3 percent per day. $200,000 would become $130,000. Which people would just circumvent by withdrawing all their money every night before they log off).
If there was a daily bank tax it'd be 1 percent or less.

Also, at the moment the amount of money dropped by players when they die is based on how many deaths a player has.
A player with 10,000 drops a lower percentage of their money than a player with 100 deaths.
But that doesn't even matter because as it is nobody ever goes anywhere with any money on them.
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