Quote:
Originally Posted by LoneAngelIbesu
Imp just learned how to use triggers, and you use words like overshoot physics, random collisions, and acceleration model.
To define a target area, you can use the simple mousex(/y) in |int, int|, in a timeout. As for aiming difficulty, I'm not sure how to that. I think that's where the fancy words Hell Raven uses comes in.
Sorry if this is just rewording. 
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Okay I see, I will start working on some stuff and maybe post later..
Quote:
Originally Posted by Kristi
I can model some example equations when I get home from work 
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Cool thanks Josh, seems like you're the only one understanding.