
07-24-2008, 11:58 PM
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The Driftwood of Graal
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Join Date: Mar 2002
Location: Mississippi
Posts: 1,547
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I'm not so sure about the rather extensive class system. I like that it's separate from the techniques and the like, but it doesn't seem to have any cohesiveness. Why are Gypsies turning into Prophets and Archmages? Have you considered how a Steampunk world functions that even has explicit magic-users strong enough to bear the literary brunt of a title like Archmage?
Not to sound overly critical; that's not my intention. This project seems like an interesting one. I'd just like to see some more unity in the thematics of these classes so that they can support a potential world, and as is they seem too much like the things I'd find in a single player RPG. A big thing to remember is that in a multiplayer game like Graal, if every player wandering around is a "God Summoner" then those Gods are going to be awfully busy, and it had better have a huge impact on the world.
Nonetheless, I look forward to seeing your progress. Drop me a line sometime if there's anything I can do to help. |
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