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Old 07-15-2008, 11:08 AM
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Quote:
Originally Posted by Ter13 View Post
Yeah, mine's gonna be set up a little bit differently. I'm trying to lay the framework for a few features that I've always wanted to work with.

It'll be a layered 24bpp .png-based editor that will include a GS2 syntax editor. Unfortunately, one will not be able to test their level from within the editor, as it is an external program, and it would be completely pointless to try to duplicate that feature of the original editor.

I'm trying to tie in a few convenience features, like multiple tilesets that will automatically swap based upon which map you are loading.

There's another tentative feature I'm messing about with, and that's environments. Rather than working with a single .nw file, I want players to be able to boot environments, and load up a GMap from the environment, and edit an entire GMap all at once just by scrolling about. I know this would help me greatly.

I'm thinking about completely duplicating all the features of the RCon in the future, and possibly making a tie-in for project management. Sort of a one-stop-shop.

But the first step along the way, is to get the external editor working properly. I've only ever made videogames, or simple console applications. I've never used Java for GUI Applications, so the shift of know-how has proven quite difficult.
I was planning to do quite a few things somewhat like those as well but at the rate I'm going sitting and twiddling my thumbs, I would be surprised if I finished first.

My main focus was a little different though as I plan to integrate the level editor in with other editors I make/plan to make and other things...
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