Quote:
Originally Posted by Twinny
My question concerns how to make the most efficent item system possible. Should I - Keep all these individual files and load from them when required? (harddrive access, lots of little files)
- Create one large online cache file which can then be parsed for the item details (harddrive again, read time)
- Load each file into a kind of object database so scripts can access the data directly (memory usage, no harddrive)
- Make each item into a wnpc (soo many damn weapons)
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That's what I did before for them. All that happened was having over 200mb of textfiles for the databases (npcItemDB#.txt). It takes too much time to start up the server then (Stefan said).