Thread: Maps
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Old 07-15-2001, 04:54 AM
richard richard is offline
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(Shaun)

<Shaun>

example:

"level1.graal","level2.graal","level3.graal"
"level4.graal","level5.graal","level6.graal"

save the level as levelmap.txt , or replace it with whatever you want.

That's two rows of levels.
Now, in one of the levels, make a script like this:

setmap door.gif,levelmap.txt,x,y;

Now, go to the level editor, press m, generate the map, bingo.

</Shaun>
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