
07-15-2001, 04:54 AM
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Registered User
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Join Date: Jun 2001
Location: Canada, B.C
Posts: 269
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(Shaun)
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<Shaun>
example:
"level1.graal","level2.graal","level3.graal"
"level4.graal","level5.graal","level6.graal"
save the level as levelmap.txt , or replace it with whatever you want.
That's two rows of levels.
Now, in one of the levels, make a script like this:
setmap door.gif,levelmap.txt,x,y;
Now, go to the level editor, press m, generate the map, bingo.
</Shaun> |
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