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Old 05-03-2008, 04:58 PM
cbk1994 cbk1994 is offline
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disableweapons() is certainly the best way to go that I can think of if you want to stick with the default movement system. Though, I think some people have made very nice replicas, perhaps check the code gallery.

What I recommend is making a custom Q-Menu and then using disableweapons(); You actually wouldn't even need a custom Q menu, just a script like this:

PHP Code:
//#CLIENTSIDE
function onKeyPressedcodekey )
{
  if ( 
key == "d" )
  {
    ( @ 
player.weapon ).trigger"onWeaponFired""" );
  }

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Last edited by Darlene159; 05-03-2008 at 07:41 PM.. Reason: stop arguing
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