Quote:
Originally Posted by DesolateRestriction
Observer mode discourages new players. I've honestly made an attempt to attract new players to graal. They each get fed up with observer mode and go on to another free version game. How do we stop this? Bait and hook method. Give new accounts all the benefits graal has to offer for 2 weeks.* Let them explore it and get into it. After that time expires they go trial and they can no longer progress. This serves a better chance of hooking them than the annoying observer mode. Graal needs a new gold server that is unique. When I play a gold server I want to feel as if this is a new game experience and not some miniature copy of some other game. You need to put graal3D on the shelf for awhile and focus more on helping the public servers develop their agenda/plan for their server. Give some type of reward for playing each server. Example could be your card system:reward players x card for doing x achievement on classic, etc. Give players a real reason to at least attempt to play each and every server. I know this suggestion is rather vague and probably has quite a few holes in it but in the end Graal has too many servers with too little resources which results in too much competition and with no real reward/benefit in sight no progress will ever be permanent.
* time can be changed as desired
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A month later, I finally read this post. I am very much agreement with a lot of this and I'm gonna eventually try for the whole server achievement thing once I get my Gold server released to the public. You are probably looking at many months though as I need to start getting world designers soon to create the worlds, items and quests for it. Hosted in a very soon possibility though (especially with the release of the next Graal version).