Quote:
Originally Posted by zokemon
Oh man, the files would be insanely huge. The whole point behind the .nw format is that each tile only takes up 2 characters in text format.
Besides, in case you didn't know, the current file layout already has a layer variable in it. Stefan was smart and added that into the .nw format when he first created it.
|
I know, that was just an example of the kind of things that could be done.
Like I said,
we don't need a new external level editor. If an in-game one is developed that works well, then why wouldn't we use it? It would be much easier to update as well assuming there is a new format, which won't happen.