Quote:
Originally Posted by dNeonb
If you are no programmer and don't understand what I talked about you should maybe not post such comments but you should maybe read what Raven said he put it in some way even a non-programmer can understand it.
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Well, I
do understand what you said. So the rest is irrelevant. Maybe you didn't say what you mean. I understand though; this is probably just another language barrier. Next time I will try to be more understanding of your limitations.
Quote:
Originally Posted by Darklux
+ Mini games can't replace the not existing gameplay xD
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What do you mean by "not existing gameplay"?
There's definitely gameplay on GK. The problem is that it's all screwed up.
-Leveling is part of gameplay; but it's terrible because you can only get to a certain level before it becomes pointless. It will get boring due to lack of monster-variety. But the real problem is that, AFAIK, you'll never be able to get as high of a skill level as the people who abused the party bug, because after a while, even the strongest monsters give very little EXP.
-The item-system is flawed in that all good weapons have to be manually regulated (what i mean is... you can't build/buy/find any decent weapons in game. They're all released by staff as event or gift items.)
-The food system is flawed (see current thread about that)
-Pmode/bmode is flawed (subject of this thread as well as another)
While these things may not fix the game entirely, they would certainly make a major difference.