Quote:
Originally Posted by Inverness
Well, in my MUD system, on the player's serverside mud object, the reflect function (which sends data to client) is waiting for certain functions to be done before its allowed to continue, and using an echo before and after the wait I noticed that afterwards it is loosing the player as the scope ("player == null" in script).
Obvious solution is to save the player to a variable but its still irritating.
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That's strange o.o
Has always worked for me.