Quote:
Originally Posted by Novo
goto's are only useful ( really ) when you want to break out of two loop controls.
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right, its quite annoying to check for a flag each time you have 2+ loops :P
or something like a breakall; that would just kill all the loops instead of the one you are in
basically what you're saying is kinda weird, that sounds like just because c++ has goto's every game only uses them instead of loops