Thread: goto
View Single Post
  #2  
Old 02-02-2008, 08:08 PM
projectigi projectigi is offline
Registered User
Join Date: Jan 2004
Posts: 403
projectigi is an unknown quantity at this point
Quote:
Originally Posted by Novo View Post
goto's are only useful ( really ) when you want to break out of two loop controls.
right, its quite annoying to check for a flag each time you have 2+ loops :P
or something like a breakall; that would just kill all the loops instead of the one you are in

basically what you're saying is kinda weird, that sounds like just because c++ has goto's every game only uses them instead of loops
__________________
Reply With Quote