Quote:
Originally Posted by Chompy
Hmm, I used it in my baddy script :o In the timeout, when there's no players it will set timeout to 0 and don't execute anything. So, in the onPlayerEnters() event I restart the timeout again etc. :o
I think it's pretty nice 
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Sorry, I meant in a weapon, like I assume he is talking about.
EDIT: On second thought, I used it once to make a zone system (meaning PK and No-PK zones).