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move() on serverside, npc stops x.x
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01-23-2008, 01:39 AM
Inverness
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Join Date: Aug 2004
Location: Houston, Texas
Posts: 3,613
I'd rather not have to go to the trouble of detecting level boarders and such to repeat the move() so it looks correct. I'd love if Stefan could take a look into this problem.
And I want a bugfix, not a workaround
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Last edited by Inverness; 01-23-2008 at
03:03 AM
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