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Old 01-21-2008, 06:47 AM
Inverness Inverness is offline
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Inverness is a jewel in the roughInverness is a jewel in the rough
move() on serverside, npc stops x.x

Okay, so I have an irritating problem. I put together a script to control movement for npc characters from an array of coordinates and options etc. and basically when its on a gmap and it crosses to another level the movement of the npc stops at the level border. When the next movement begins a few seconds later the npc appears instantly where its supposed to have been and continues from there into its next movement.

GMap is installed correctly and everything, movement is being done on serverside while the character appearance and everything are clientside. I have no idea why its happening. Can anyone help?

I doubt posting the script will help but I will do it if nobody can relate.

canwarp() and canwarp2() had no effect, and the script is in a level npc on a gmap.
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