Quote:
Originally Posted by Inverness
You cannot access other people's client variables on your clientside.
However if there are client variables you need accessible to all on the clientside set it to player.attr[index]. You would also use the serveroption sendtoallattr which is an array of the player attribute indexes you want sent to all other players even if they're not in the level.
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Seriously?
Stefan really needs to add those mostly-unknown serveroptions to the wiki.