View Single Post
  #1  
Old 12-11-2007, 10:36 PM
Ziro_of_the_Turks Ziro_of_the_Turks is offline
Registered User
Join Date: Mar 2005
Posts: 887
Ziro_of_the_Turks will become famous soon enough
An old problem with GK

There's plenty of great systems, but they do very little to help with competitive gameplay.

First, let me explain what "success" means in GK.

A successful player has a high level, good items, rare items, and a good weapon.

In order to get a high level, you must go kill monsters. Haunted House. Underground dungeon. Treasure maps. Lords. This will level your wisdom, magic, and physique. Naturally, it's not as easy to level mental, agility, and personality (am i missing one?) Personality and agility are a very much more difficult to level than physique, magic, and wisdom. I can understand personality... as their is no official class for it (what would it be? Bard?). But there IS a theif class, and once you get to level 8 agility, I found it hard to continue (even while using RoT's which I should NOT be able to afford at level 8 anyways).

Now, as for making money. It seems the best way to make money is by collecting/selling monster drops or by doing the quests.

Here's what systems are being neglected:

Agriculture: People will say farming is only for "fun". Guess what? The whole game is supposed to be for "fun". So agriculture should have been balanced to have more importance in the game. One of the problems with it is "create food" making it not very helpful. Also, monster drops can feed people quite easily. When I made the transition from G2k1 to G2K2 (GK) back in 2002, I had much difficulty due to the fact that I thought I could carry my G2k1 lifestyle over to G2k2. That lifestyle was farming. On G2k1, plenty of players such as myself would spend all day farming in order to earn money. It's true that this was a totally different game, but the opportunity to make use of the system is here on GK as well. Some people wanna be farmers, not everyone wants to be a monster-killer.

Baking: This goes hand-in-hand with agriculture. But if the systems were tweaked enough, you could have much commerce occurring between bakers and farmers.

Mining: There is some profit in this today, but still can only take you so far.

Crafting: Hey, what if we lived in a world where good weapons and armour were crafted instead of magically created in a cauldron? Maybe blacksmiths would exist.

Well, I hope you've learned the point from my poorly-written explanation of GK's lack of options.

The potential is there. The systems exist. But it's not made to use.
In this way, the game has always been lacking balance.
Reply With Quote