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Old 11-28-2007, 11:41 PM
Sheen_the_mage Sheen_the_mage is offline
Friendly a-hole critic
Join Date: Jul 2006
Posts: 117
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Quote:
Originally Posted by MajinDragon View Post
Wow you are retarded, ok lets start.

Everyone would like a democrisy on all online games, however that would only lead to total disaster...

Just because a game is dependant on players, does not mean it should bend over backwards for each individual, you seriously don't know what needs to be done.

If all requests were answered, i assure you, Graal wouldn't be here.
No one is saying they are of higher priority, the issue of attracting new players is a delicate one, and cannot be tackled as swiftly as creating holiday items.

People who quit because they cannot get items immediately shouldn't be playing imo. I started with nothing, and i'm not an oldbie, haven't played for longer than 3+/- years, but i have fairly decent items, without any dodgey business.

Lets not bring the great Maloria into this, it had it's own problems, which are actually being rectified now.

You'll suck because you haven't learned 2play...

I can assure you everyone is NOT walking around with RoW's. The other items maybie, because they were massed released or are craftable (have been for a long time), so you shouldn't be putting RoW in the same category as those common items...

GK is trying to become more newb friendly, but it is not completely impossible for a newb to become slightly better off, they simply need a little bit of inicietive and will power to get themselves out of poverty. Hell, or you need to do is ask a nice person in HH to give you a flamesword, get some weak armor, kill bomy's, get piety, pray to gov, bless ur wep, kill rexe's - sorted.

"Rich players take advantage of the fact that they arent obtainable anymore and sell them for "100 diamonds"
100 diamonds...for one item which isnt even ubar powerfull..." The cherry on the top, wow. Ok firstly, no one 'takes advantage', values are decided by numerous factors, usually supply n demand, crafting cost (if it can be crafted), value of crafting input items (if it can be crafted), rarity, collectable value and usefulness of item. Lets use RoS for example, it's worth 100diamonds - not overpriced. RoS is spawned quite rarely in shops for a reasonable amount of platinum coins. It's very useful to an aspiring young warrior or someone who just wants reasonably balanced stats. It's not incredibly rare and considered quite common. I think it's safe to say that supply meets demand quite well, one hoping to buy a RoS can hope to find one within minutes - a week (at max). It's not collectable or craftable. After considering these factors and also taking individual player limits/budgets into consideration, the price of 100dias seems very reasonable and i think i've only heard several people complain about 100diamond items. Btw, if you're talking about +12 armor items, it's because the enchanting costs are 60diamonds atleast, so the end value depends on the original item value/usefulness.



Diamonds are not the problem, it's platinum coins that are. Look at plat values of certain rares in stores, it's ludicrous actually. The weight of 20-200k plat is significantly higher than it's diamond equivilent ( 40 - 400 diamonds ) so diamonds are favoured by new players and old.

If there was a better coin system, and perhaps more valuable coins as suggested many times, we would see the economy look a little more stable.
People dont quit because they cannot get an item immediatly.They quit because they are limited to evil bomy helmet(Which isnt that bad in some cases),gold plate armor(this armor slows you down like HELL),Flaming sword(Which is not favored by many), and spiked shield.

And about RoW, if you think I am talking about EVERY player then you yourself are not making sense.I am not complaining about RoW because I dont have one.Infact, I have good items believe it or not.However, such items would not be obtainable if I started only recently.The problem is that stuff is impossible to get.
The 100 Dia's part I mentioned, you took way too litteral.
And I am not complaining about +12 armor or RoS being 100 dias.
However, I am complaining that certain weapons are 100 dias.
Such examples are Inferno Dagger and (In the past and soon futur) Ice Dagger.
It is true those items are good for killing people who have +12 armor since they can strike through defences, but they are not so good that you need to save up for such a long period of time
Such items should be obtainable by any player if they work for it rather then being older.I am not saying to just hand them out, but make them actually obtainable by making them a rare drop or making them craftable with the materials are hard to get.