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Old 11-27-2007, 10:03 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
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Online Level Editor : Progress

So I decided to start an online level editor. I will post the progress of this as I work on it. This will include up-to-date features, planned features, screenshots, and any ideas you all have for it.

Current Features:
  • Loads the current tileset.
  • Docks onto the side of the window, does no obstruct gameplay
  • Can be hidden and opened at will..
  • Loads your predefined object list from clientside. This means you can create object lists for your tileset via the offline editor, and they will transfer to the online editor.
  • Can be resized at intervals of 16 pixels.

Planned Features:
  • New GUI graphics, similar to offline editor.
  • Basic level editing features--tile manipulation and such.
  • Links, Sign, Baddy, Chest manipulation.
  • Infinite(or as many as Graal can handle) layer support. I have a very firm idea of how this will work, so this shouldn't be too hard.
  • 8-directional, non-hindered movement.
  • More advanced tile manipulation tools, such as multiple tile background selection. This will make it possible to bucket-fill with a layout of tiles, instead of just a single tile.
  • When it is possible, external editor window.

So if you have any ideas, go ahead! I also need some help with a few things. Right now I can load the tileobject files, but I don't know how to extract the tile information from what's in them. I'll also need some help with the more complicated things, such as bucket-filling(calculating what can be filled).
Here's some screenshots.
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