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Old 10-28-2007, 08:33 PM
MajinDragon MajinDragon is offline
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Join Date: Feb 2007
Location: United Kingdom, England
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Quote:
Originally Posted by Ravenblade1979 View Post
I have a few gfx people working for me. I will be getting them to work on new weapons.
Thank you... Vampiric? pweez


Quote:
Originally Posted by Ravenblade1979 View Post
And just a heads up. There really isn't anything special about inferno dagger, blackmail, ice dagger or crystal edge. The stats are crap on them. Only thing is the gfx and how many people have them that make them expensive.
True, the only things that make them at all special is their looks, but stats are what matter. Prolly their effects, especially the daggers (as there aren't any non-rare daggers which can rival most of the expensive daggers, based on stats), are all that make them 'special', but still, most swords are almost as good as a flaming sword or ice flaming sword...


Quote:
Originally Posted by Ravenblade1979 View Post
Majin I will talk to Stefan asap about maybe introducing a new coin. I like your idea.
Much appreciated.

Quote:
Originally Posted by ViperZakuto View Post
yes a new coin would be awsome. if you would actuall ylike to stick with a metal. I did a little research. There is a very rare metal called Rhodium. Also i don't think 1000 plat for 1 coin is a good measure. maybe something like 20-100.
I'll go with 100, 1000 is a bit much...

Quote:
Originally Posted by Googi View Post
A new player has no idea that dievils have been around longer than T-Rexes. As far as they're concerned they've both "always" existed. They don't distinguish between them as old vs. new but rather less exp. vs. more exp, and always chooses "more". Bigworms and lords give "high" exp not because they number of exp points you get for killing one is somehow objectively "high", but because it's higher than all the other monsters. If other monsters (in dungeons no less) start giving even more exp, then bigworms and lords just become "middle" instead of "high" (making obsolete the map trade in the process). Monsters are still categorized by high/middle/low and to a new player post-new monsters the "high" is no different than the "high" of today is for a new player of today.
Quote:
Originally Posted by kia345 View Post
Moar maps + moar higher level monsters
Quote:
Originally Posted by Googi View Post
We're talking about dungeons here though.
Surely they could bring about more maps and more dungeons. Map monsters being more tricky and giving greater amounts of experience. That way the map economy isn't totally destroyed and everbody kind of wins.
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