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Originally Posted by ViperZakuto
the difference is your idea only gives them the ability to craft the items. My idea gives people the oportunity to kill new monsters, trade the item back and forth, and also craft it. It makes the game more fun.
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The thing is that they're only new monsters for the first few days after they're released.
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Originally Posted by ViperZakuto
there needs to be a way to get at least close to 100. by the time most people get to 60 they don't lvl anymore anyways, and end up quitting. So whats the different if the quit at 60 physical or 107 physical?
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Giving people new ways to train is a waste of time because they aren't going to spend more time fighting new monsters than they would have already spent fighting old ones (though they will spend less if you let them reach the maximum level).
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Originally Posted by MajinDragon
I'd prefer that new dungeons would be of great use rather than just make them a source to craft items which would mean only needing to visit the island a few times, once you've finished grinding the old dungeons for the needed supplies.
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How does adding other unrelated things require following your crafting suggestion?