
10-26-2007, 04:26 AM
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Duergar
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Join Date: Mar 2004
Location: Cincinnati, Ohio
Posts: 1,220
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googi must have taken microeconimics =D that is the best suggetions. how about make a dungeon where you have to clear the monsters to get to the next room. When you kill the last monster, it will drop the key to the door. the farther you get in the dungeon. the harder the monsters of course. Make stronger monsters that will take a pretty high lvl to fight. When you get to the last dungeon. You would have to fight hardest monster yet(throw in some ideas if you like). once you grab item you are transported out. and if you happen to defeat this monster he rarely drops different rare items, one at a time. you then would have to gather other ingreadients to make the items on the anvils =D
This is probably just me dreaming
give someone rights to script in new monsters and test on debug(if they are willing to do the job). You hired some gfx artists didn't you. People make some monsters and submit them on here. |
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