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Originally Posted by MajinDragon
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Way more complex than necessary. If there's obtainability problems (as in obtainability problems because there's none on the market, not obtainability problems because the price is too high), just take the market price of the item and make it craftable at that market price. If the market price of an ID is 200 diamonds, make it so that you can craft one for 200 diamonds (plus some stuff of negligible value like iron blades and icecubes). If you want to make it easier to get, you can just set the crafting price lower than the current market price (which would also cause the crafting price to become the new market price), but I've made clear the reasons why you have to be careful about making it easier to get items.