
10-15-2007, 05:25 PM
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ǝɔɐɹq ʎןɹnɔ
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Join Date: Dec 2006
Location: Germany
Posts: 5,153
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Quote:
Originally Posted by Tigairius
Examples in this thread have been horrendous.
Weapon:
PHP Code:
function onActionserverside() {
switch(params[0]) {
case "dead":
setlevel2("levelname", x, y);
break;
}
}
//#CLIENTSIDE
function onPlayerDies()
triggerserver("gui", this.name, "dead");
And for a single level:
PHP Code:
function onCreated()
setshape(1, 32, 32);
function onActionDied()
setlevel2("levelname", x, y);
//#CLIENTSIDE
function onPlayerDies()
triggeraction(x + 0.5, y + 0.5, "Died");
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Isnt triggeraction always asking for atleast 4 arguments? |
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