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Old 09-23-2007, 06:04 PM
BonzaiXxXSRStudios BonzaiXxXSRStudios is offline
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Class Descriptions

Knights, valiant builds of defense and offensive spells. Has the abilities to fortify himself and others in combat.

Monks, able bodied and physically fit damage dealers, are able to subdue enemies with their bare fist and powerful offensive combos.

Sorcerers, condemned wizards to the art of plague, sold their souls for the knowledge of disease and corruption, believe it when they say they have nothing to live for.

A Dragoon, the druids driven into the dark side from their once peaceful life, is the most destructive beast class and causes an extremely large amount of their energy to transform themselves into an animal, monster, or even something as rare as a titan.

And many more...

Races Descriptions

A Banshee is a celestial-like whom presence is an uncommon one. They have strength and agility as any great warrior. They can paralyze an enemy and dissolve all the fluids in your body just by pure fear.

Parasite manipulate other races actions, attacks, magic, and skills. They can reside in your body or infect your with another parasite so they can know all of what you say and see before you even think about doing it.

Leeches are a grotesque decayed human-like monster. They live off of blood and it alone. They cannot control there thirst for it. If their addiction gets worst then their visual world them begins to fade away and they only can see races with their favorite blood type.

Barbarians are larger than their regular human-like counterparts. They have tougher skin and can withstand more damage as well as bone chilling temperatures.

Razor's Prototype is a robotic creation with reinforced steel armor and a magnetic forcefield. Their main focus is stealthy based attacks and poison intoxications.

Gate's Prototype is a robotic creation with a reinforced silver armor and magnetic forcefield. Their main focus is based on long ranged attacks and deadly traps.

Neophytes is a developing race that evolves into the Trenches. Protectors of mother nature, they protect it with all that is earth and light.

And many more...

Towns and Cities

Village of StormReach-VSR
Town of StormReach-TSR
City of StormReach-CSR
Aqueducts of StormReach-AoSR
Teplare Caverns-TC
Ruins of the Teplare Caverns-RTC
Ancient Caverns-AC
Dark Haven Camp-DHC
Ancient Forest-ATF
Ancient Peaks-AR
Graveyard
Wastelands

and more..

(When you start as a level 1, every time period is on the main planet but in its on time period, so other periods will not exist (for example, mid-evil players will be the only characters of that period seen and no other periods). Later on the player after a certain amount of levels will then leave and continue their journey on Epoch, where all period players can be found. This explains why the cities may change from a town to a city and that is because of their age. Epoch is the last period.)

The reason why their are age differences in the town, cities, sewers, etc is to create a good background story about them, to give a little insight to the reader of its history and a little about its citizens and dwellers. Also a big part of alignment and fractions.

I want to provide, not only a server with just lots of action and things to do, a world where their is a history and present events occurring on. I am not into the idea of a developed story-line that every character must follow whether good or evil, im more into the player being put into worlds he knows nothing about, learning about its history and then simply, creating his own story-line to build off of.
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Nutos (Jasler) and Yoke (lDarkDragonl) at Bonzai and Storm Reach Studios
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