Quote:
Originally Posted by Skyld
It's not really worth the time in my opinion. It makes more sense to actually learn GScript2, and the problem is that there are many things that work completely differently in the new engine. Handling of variables is one thing, things like public and object functions, etc.
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Yes i know i thought about that. Hmm maybe if i made a error code in the program. So that it works like on RC. Or even make it so that it can give the other options of the script. I'm going to try to figure a way around this problem
