Quote:
Originally Posted by DustyPorViva
Because then there's no need to transfer data between the client and server. The way I did it, the only time information is sent is once, from then on it uses comparison to retrieve the same time as everyone else, all on the clientside.
It's just more convenient to have something like the time on the clientside for fast and smooth access, since most things related to time(seteffect, lights) are on the clientside.
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Serverr. strings never actually gets transfered between the client and the server, they are just serversided variables that can be read on the clientside.
Quote:
Originally Posted by Inverness
Serverside timeouts are 0.1 seconds minimum.
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Correct.
Quote:
Originally Posted by killerogue
Everyone's been telling me 0.5. -/-
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Wrong.