Quote:
Originally Posted by DustyPorViva
Nothing, I just try to avoid server.variables as I've always been told they can 'cause a bit of lag or some such when they pile up.
Either way I don't see the need of constantly transferring serverside timevar2 when you can just sync it with the clientside timevar2
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There is no problem using serverr. variables when
scripts on the clientside are actually making use of them. However, you should think about what information really needs to be sent over to the clientside for regular use, and not use serverr. variables for things that you can put into database NPCs, for example.