
07-03-2007, 03:41 PM
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Timberland Xanadu
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Join Date: Jan 2006
Location: Texas
Posts: 237
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The system SEEMS fine, but exploits can blow it all to hell. I propose that bounty be based on ranks, kills, hp, and time. Now doing the rank part would be hard, but the rest can be easy. With rank I don't know how to put it. Should a new recruit have the high or low end? (Read on to understand)
But anyways, use the time that the player was alive combined with their amount of hp left at the others' time of death, throwing in how fast they killed a certain amount of people. It sounds complicated but isn't.
How long you live(d)+How many people you killed+Amount of HP after killing+Rank
Not exactly that operation, but the general idea. I'll figure it out after some feedback.
(off-topic) TODAY IS ME B-DAY! HOORAY ME! Timberland finds joy on his b-day.... |
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