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Old 06-29-2007, 06:11 AM
OggMonstah OggMonstah is offline
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I think everyone has realized that something is messed up with the sparring/pk system. I'm not sure if it is due to the actual hit detection or the illusion of missed/landed hits due to lag.

My biggest problems with it now:

The tie hits are not consistent. I've seen both opponents receive hits in these "tie" situations and only one opponent in very similar cases.

I've seen hits land from both 90 degree and even a 180 degree swing in the wrong direction from an opponent.

The hit recovery time either doesn't work accurately or lasts way too long. I miss pre-NPC server days, when someone would run away from you all the time and you finally pin them in the corner of spar area, you could unleash a combo on them to teach them a lesson. Maybe I'm just too impatient to play the usual chase back and forth game, but it seemed a lot more fun to me when you could combo easier.

Hope that helps...

Last edited by OggMonstah; 06-29-2007 at 07:03 AM.. Reason: I meant 180 instead of 360 degree (360 doesn't make much sense)
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