
06-26-2007, 02:04 AM
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Incubator
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Join Date: Aug 2004
Location: Houston, Texas
Posts: 3,613
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I don't know why people think they can be a one-man development team and get a quality playerworld created within a year. There are far too many staff in Graal who have really no idea how to create a game.
My process has always been to start with a small-scale extensible working model, full featured etc., to display the idea behind the playerworld and what the current staff is capable of, this brings in people who would be interested in working.
Its like the demo of a game, show only bits and pieces of the different aspects of the game to get a person interested in the full product. |
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