
06-16-2007, 08:27 PM
|
|
Incubator
|
 |
Join Date: Aug 2004
Location: Houston, Texas
Posts: 3,613
|
|
|
Full support for layers are something I think the leveling scene really needs. I'd like to be able to define a player's layer by script, it would be interesting. You would have to define a 'ground' layer, which is the layer of the level the game pays attention to for tile actions (walls, water, grass, etc.) and then the graphic layer which is on what layer does the graal character appear. One could make illusions by having a 'ground' layer under the layer you can see so your character just ignores any wall tiles on the layer that you can see.
It would be a new way to make staff boots even, if you just set the your player's ground layer to an empty one, it would be like there are no tiles.
In this case I think the layer limit should be a nice round number like 255. |
|
|
|