Quote:
Originally Posted by MasterNuke
So... is there some sort of variable limit? (See pictures)
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It obviously overflows the integer variable (probaply real or longint) to save the value or calculate it.
Thats why it creates a mistake..
I guess the script or mudpart has to be rewritten, to use multiple ints if values get too high (btw this is obviously a mistake which only comes in fake situations, as these values normally dont apear on gk. so its low priority, if it has to be changed at all)