Quote:
Originally Posted by zokemon
Actually, you can put any size into a client. and clientr. variable (or any variable stored on the player's /open for that matter) but it will trim the variable when ever you edit the player using /open on RC. My solution: script your own custom /open ;o
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I know this, however /open is used frequently so it cant even be considered for the large arrays.
We cant script for custom RC now can we? Stefan should fix this problem.