Quote:
Originally Posted by Pimmeh
I am afraid I agree with Myth-Simba.
I loved graal Kingdoms when it was full of players who RPed, PKed and did dungeons together. Now I never saw more then 20 persons online In the few weeks that I've been playing again. Even Zodiac has more players and then i dont coutn the trials.
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The problem, bluntly put, is that the competition has been removed from Graal Kingdoms. When Sam was doing a lot of work with Kingdoms he saw that players treated each other poorly (which isn't unusual, they're mostly preteens struggling with their own sense of identity) and prioritized on this - in doing so he attempted to set the gap between "low class" and "high class" players by injecting new, fairly potent, items that everyone could readily obtain.
In doing so, all he effectively did was REMOVE the middle class and create low and high class individuals. There were less high class individuals, very dramatically so - but they were also much more rich than before.
In doing this he made it MUCH harder for the average user to become high class - which essentially was one of the leading interests on the server (a sort of era system - the king pin).
The real tragedy, in my opinion, isn't that the competition is gone - but that now, many unskilled individuals, who previously wouldn't have had the chance, are in positions of power they're not equipped to handle.
Quote:
Originally Posted by Pimmeh
Zone does it right. A decent playerbase and a fun concept. Graal Kingdoms stayed the same since I started playing with my first p2p account and the only reason I am still playing is because it is the only game in which I can express my creativity (Thank god Valikorlia still lives) and make my own world.
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Zone is mostly fun because it's *actual* skill based; you have to know the normal and expected tactics of your enemy and outwit them very rapidly. What makes it a competition is your drive to have a high bounty while maintaining a decent kill:death ratio. Perhaps there's not as much clout as on kingdoms, but it definitely has it's own hierarchy.