Quote:
Originally Posted by Tyhm
It's ALWAYS easier to have Stefan do all the work. It's the only way anyone can be sure the fixes will be compatible two versions down the road, and as efficient as they can be; if we script something clever where the shrubbery last thrown set a local level-wide variable, and whoever or whatever got hit checks the local level-wide variable, what happens if somebody else throws a vase and hits someone else before the first one drops? What happens if vase2 lands after bush1? Do we set up an array of level-side strings? Do we then have to check each one to match up "Okay, the vase wouldn't have hit him all the way down there, so it must have been the shrubbery"?
Much more efficient if it's just In The Default.
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Do you think Stefan just presses a button and the command magically appears? He has to script it ya know x-x