Quote:
Originally Posted by Tyhm
Likewise, I could make object-oriented ganis...the player swings his PARAM1.gani, and based on what gani he's swinging determines how the rest of the gani plays out. Swords and axes and baseball bats are all fairly similar, but whips and maces and lawnmowers and, um, children being held by the ankles?, animate differently.
|
That is the exact reason why I want to be able to do it

It is more over so that I can use a gani to let me place any size of weapon.