Quote:
Originally Posted by zokemon
You can use ganis as sprites but sadly, they are displayed over (on top of) the rest of the sprites no matter what layer you have the sprite (gani) at 
Last I check this was a very very long time ago though so it may have been fixed by now? If it was, I would be insanely happy.
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Likewise, I could make object-oriented ganis...the player swings his PARAM1.gani, and based on what gani he's swinging determines how the rest of the gani plays out. Swords and axes and baseball bats are all fairly similar, but whips and maces and lawnmowers and, um, children being held by the ankles?, animate differently.