Thread: Zone Tileset
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Old 04-09-2007, 01:09 PM
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Quote:
Originally Posted by Dante55555 View Post
Not sure what your intentions are, Chuck. But the way to get zone maps/tilesets, is all explained by stefan, here.
http://forums.graalonline.com/forums...ad.php?t=72107

Its in the information section, that no one ever goes in. Accept maybe, me, Huwa, Davidd and SN.

Also, im taking this as a no but i would like to know some of there zone scripts if its possible? Like the barrel script. Or the lounge door script.
Hey I was also looking into that thread when I explained SN how to create gmaps with the Zone tileset :P I can give you a fully working script for the snow environment if you dont want to edit your tiledefs.txt Huwa.

Okay here ya go. All the stuff you need is in there.

PHP Code:
//#CLIENTSIDE
if (created) {
  
removetiledefs;

  
setstring this.level,new1.nw;

  
addtiledef tileset_zone-blank.png,#s(this.level),1;
  
addtiledef2 tileset_zone-floor1.png,#s(this.level),1024,0;
  
addtiledef2 tileset_zone-wall1up.png,#s(this.level),1472,256;
  
addtiledef2 tileset_zone-wall1top.png,#s(this.level),1536,256;
  
addtiledef2 tileset_zone-wall2up.png,#s(this.level),1504,304;
  
addtiledef2 tileset_zone-earth_arctic.png,#s(this.level),1024,32;
  
addtiledef2 zone_tiles1.png,#s(this.level),768,48;
  
addtiledef2 zone_tiles2_arctic.png,#s(this.level),1664,256;
  
addtiledef2 zone_tiles3.png,#s(this.level),1504,352;
  
addtiledef2 zone_tiles4-tent.png,#s(this.level),1504,448;
  //addtiledef2 zone_tiles5-paths.png,#s(this.level),768,128;
  //addtiledef2 zone_tiles6-sulfpits.png,#s(this.level),1664,352;

This is just for offline uses though ;o You should ask Stefan or err...well just ask Stefan if its done and ready to get uploaded ;D Just copy the script in an empty npc in your map and replace the "new1.nw" (in the string) with the prefix of your map (for example "zone_iricia_new_" ... dont forget the underscore at the end if there is one ;D). Hope you get it. If you have any problems, tell me.
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