Bah, if I had to give lessons I'd tear off my eyebrows. I'm available for advice though. And I am working on my RP systems, the Dialog thing is prettymuch ready for public but I want to improve the connection between the system and the GUI first.
I'm too damn lazy to be GST
My new system is coming along nicely though, fixed up the reference parser so any mud object refs are converted to a string:
ref:<type>:<id> when you save the object. And refs reloaded with the objects.
PHP Code:
mudarch=ref:arch:500
mudclass=(None)
mudform=Inverness
mudhealth=100
muditems=ref:misc:20003,ref:misc:20004,ref:weap:20010,ref:misc:20016,ref:food:20025
mudlevel=1
mudloaded=1
mudmaxhealth=100
mudmaxstamina=50
mudname=Inverness Moon
mudowner=MudControl
mudrace=(None)
mudstamina=50
This is the save file for my player. Note how object refs are stored for items
