
03-18-2007, 07:26 PM
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Registered User
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Join Date: Jan 2004
Posts: 507
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Well, I brought that up with Bjorn... and he said it would error out if the leader wasn't actually on when the transferral was supposed to be put into place.
My idea consisted basically of the item having a script on that would look up the player's name in the kingdom roster upon log in or when picked up off the ground. In trades, both safe, table, and player store, it would check the other player's name to see if IT was in the kingdom roster. If not, just deny the exchange. If the person left the kingdom, then on next log in the item would be then transfer back to the kingdom leader.
Apparently, that method is too long and convuluted, and would introduce too many bugs. At least, that's what Bjorn thinks. |
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