Quote:
Originally Posted by kia345
i actually like this idea. but how bout something like 'lower level, better chance of good items'
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That would be open to abuse as a person can (still) keep themselves at a low level no matter how much they kill monsters as long as they use prayers to kill them.
Overall I favour making rare items "high-cost craftable" over making them super-rare monster drops, which makes getting items too luck-intensive.