Quote:
Originally Posted by Stefan
Hmmm may be instead of counting team kills it should count how much time the team captured the bases, so teams with a lot of new players will not be in disadvantage. Question is how the voting should work, if they require different number of kills then some can be activated before others? Or each type of strike is costing the same number kills, but has different impact (the less strong weapons cover more area etc.)
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the 2nd answer. they all cover same area.