
02-10-2007, 08:27 PM
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Graal Administration
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Join Date: Jan 2000
Location: Admins
Posts: 11,693
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Hmmm may be instead of counting team kills it should count how much time the team captured the bases, so teams with a lot of new players will not be in disadvantage. Question is how the voting should work, if they require different number of kills then some can be activated before others? Or each type of strike is costing the same number kills, but has different impact (the less strong weapons cover more area etc.)
It could also warn that there is a strike coming, but not say which base will be affected |
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