Quote:
Originally Posted by Inverness
I really don't see how making the items Objects will help me, I already have a simple way of getting the item data, so if anyone could point this out?
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Well it's not a big advantage I guess, but such objects can join classes and could do dynamic things. On Graal Kingdoms that is mainly used for illnesses which sit in the inventory of the player and infect other players or npcs or reduce the hitpoints each few seconds or drop some item (e.g. teeth). If such functionality is not needed then you don't need to use TStaticVar.